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Master's Project Week 4

  • Kristian Manning
  • Jun 17, 2018
  • 1 min read

This week I have focused more on the level blockout and constructing the next part of the level. After the player has progressed through the garage, has armed themselves with a weapon and healed the damage dealt from the bar incident; they can begin their adventure and try to escape from the slum. These slums are filled with the worst types of people, criminals, addicts and those who left you for dead.

After the player leaves the garage, they witness the first enemy, this will just allow to teach the player of combat without dragging them through a boring tutorial, which I will attempt to do throughout the level.

Another big element I am working on is getting the AI enemies to a basic level. This is my first time using an AI behaviour tree and Blackboard however I have created AI with primitive functions in previous projects. I will follow tutorials and development documentation in order to help me understand the behaviour tree and other AI tools better.

Next week will show my progress on the AI Behaviour tree and more visual changes to the level.

 
 
 

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