Master's Project Week 5
- Kristian Manning
- Jun 24, 2018
- 2 min read
This week I have been working on changing some visual elements for the level. Mainly changing the simple geometry for real assets from the kit I will be working with throughout this project. As this level is aiming for 7-10 minutes of gameplay, that will require a lot of level building and a lot of testing as well. To help manage this I have decided to construct each section separately so I can really focus on getting that section ready for testing. I don't plan to spend longer than 2-3 weeks at most on each section as I am aiming for 3-4 sections depending on time frame. This method also allows me to alter my designs for the level on the go before they are even constructed.
Another big part of the game I have been working as stated in the previous week is the AI Enemy. I started to play around with AI behaviour trees and have managed to get the character to patrol random locations and to attack the player on sight, as well as the enemy dying and doing hilarious rag doll physics that can only be explained by showing it. The random patrol behaviour is causing issues that do hinder the intended flow of the level, but this will be changed within the next week to more of a simpler system using patrol points. As I am struggling more with this area of design than originally intended to I plan to use tutorials from YouTube and Udemy to help me understand the creation of AI a lot better.
Here shown below is the progress of the AI character with added screen shots of the blueprints.
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