Master's Project weeks 10-12
- Kristian Manning
- Aug 26, 2018
- 2 min read
As the project deadline is approaching rapidly I have been working tirelessly to get this level up to the standard that I want. I've been going over areas of the world and either adding detail to really sell the vibes that the demo tries to give off or overhauling areas visually and making large changes.
From the previous post it had shown the updates on the nightclub area. This has now been completely redone as I felt the colour scheme did not fit this area. It contained way too much grey and just wasn't suitable for this type of building. I quickly created a material of a red painted plaster using a combination of images. I have also acquired a few new asset packs that contained exactly what I needed for the small but very important details throughout the world. For the nightclub my intention was use this setting for the "final" combat area for the player and wanted to keep with the futuresque theme whilst also maintaining the "traditional" idea of a nightclub.
Another area that has seen a massive amount of changes is the office area. Originally it was going to be an area that housed an open plan office space which would house the first big firefight for the player. After testing and lack of ideas on how to alter it I decided to change it to be more of an abandoned office which has been ruined by squalor and junkies. In terms of gameplay, it has been changed around to fit more of a close quarters combat scene with enemies around almost every corner which will allow the player to use their new found equipment and discovered mechanics to good use (if they look for it).
To fit this theme, I have changed the open plan office into a slum of the truest variety, making small shelters similar to that of a small encampment inside this office space.
The final area has now also been overhauled and to the visual style I would like, in touch with the overhaul theme of a futuristic slum but also showcasing that there is life outside the worst areas of the city.
For the final week before deadline I plan just to polish as much as possible, fine tweaking game events and redoing the interface system with more visually appealing artwork replacing the placeholder.
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