Far Cry Level Week 3
- Kristian Manning
- Sep 1, 2019
- 1 min read
After the past two weeks generating ideas and gathering research material. It was time to create a block out of the station using 3D Max before entering the Far Cry editor. This is to gain the correct sense of scale early on.
These images show the progression made between different points of development, focusing mostly on the station layout itself, increasing in complexity with each level of progress.
Next week I aiming to move into the Far Cry editor to enter the white box phase. This is mostly to get used to a new editor that I have not used before, so rather than jump straight in at the deep end it would be best for me to improve my skills in white boxing further whilst learning the new software.
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