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Project Lazarus blog 3 - 18/07/2025

  • Kristian Manning
  • Jul 18
  • 2 min read

With my current job taking up a lot of my time at the moment I missed last week's post. I still have yet to get the crafting system working however I've diverted my attention to more of the basic controls, specifically with the shooting. Firstly I've slightly adjusted the Camera position, I feel this subtle change has made the game look a lot better in terms of overall feel.


I've spent a lot of time fixing issues with animations not blending correctly and just being generally janky. Whilst the animations aren't perfect yet, they're a lot smoother than before.

Improved Camera and Handgun Controls

My biggest progression is has been the setup of a location based damage system with dismemberment. Players can now shoot apart the enemy if they so choose with viscera and blood a plenty. There are some kinks to iron out with this however, especially to do with the removal of the enemy head and where the blood particle effects are appearing.

These 2 elements have been my main focus over the past couple weeks, to contradict my goals from my previous update. I found that it was best to put the crafting system on the back catalogue and focus on things that could improve the game feel instead.


To emphasise the minor details I've implemented a simple system regarding hit surfaces that produce effects depending on material, wood/metal etc. will all react differently when shot. I aim to elaborate on this further.


The addition of hit feedback through visual and audio effects has made the controls feel a lot more responsive and I am eager to experiment with different ideas to really drive home the feeling of firearms manipulation to damage enemies.

 
 
 

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